It was also temporarily banned in some other US cities as a result of its German heritage, but has since regained popularity. Auction Pinochle for three players has some similarities with the German game Skat, although the bidding is more similar to that of Bid Whist.ĭuring World War I, the city of Syracuse, New York, outlawed the playing of pinochle in a gesture of anti-German sentiment. German immigrants brought the game of Binokel to America in the latter quarter of the 19th century, where it was mispronounced and misspelled "Pinochle." Pinochle was the favorite card game of American Jewish and Irish immigrants, while Skat was the preferred game of a majority of German immigrants. This latter pronunciation of the game was adopted by German speakers. The term may also be related to the French word binage for the combination of cards called "binocle". There are also suggestions that the word pinochle comes from bis (until) and Knöchel (knuckle) because originally the game ended when a player rapped their knuckles on the table. It may come from the French word binocle literally meaning "two eyes", or "eyeglasses" or "binoculars", and was a reference to the mythical notion that the German game of Binocle was invented with a special deck where the Queen of Spades and Jack of Diamonds were pictured in side profile with just one eye each. The word pinochle has several different potential derivations. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. Pinochle is thought to have two possible origins. The standard game today is called "partnership auction pinochle". Each hand is played in three phases: bidding, melds, and tricks. It is thus considered part of a "trick-and-meld" category which also includes the game belote. It is derived from the card game bezique players score points by trick-taking and also by forming combinations of characters into melds. Pinochle ( English: / ˈ p iː n ʌ k əl/), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. When the same card is played twice in a trick (such as the K), the card played first wins the trick.The queen of spades and the jack of diamonds are the "pinochle" meld of pinochle.Ĥ in partnerships or 3 individually variants exist for 2–6 or 8 playersĤ8 (double 24 card deck) or 80 (quadruple 20 card deck) The highest card of the suit led (or the highest trump) wins the trick. You must always play a higher card, if possible. When a trump is led, you must play a higher trump than the previous trump. You must always follow suit, and if you cannot follow to a nontrump suit, you must play a trump if possible. ![]() The winner of each trick leads to the next. Playing: The player to the dealer's left leads to the first trick. When a contract is met, both sides keep all their points. Your opponents receive the points from their melds, a 250-point bonus, and the points from the cards they took in tricks. If, however, you decide to play and your opponents set your contract, you receive no points for your melds and the cards won during play. ![]() ![]() If you don't play, you cannot score your melds and your opponents score the value of their melds plus a 250-point bonus. As the declarer, you do not need the consensus of your partner to play or not to play. If, however, your combined meld points are 100 points or less, it would be impossible to make your contract because only 250 points are available in play. Since you have a good chance of making your contract (even if your partner has no meld points, you only need 150 points in your winning tricks), you decide to play the hand. You return the A, K, Q, 10 to your partner. You declare spades trump, and your partner passes you the Q, 10, K, Q. Scoring the meld: Let's say you win the bid at 360 with a hand of K-Q-J-Q-J-10-A-A-10-K-K-J. Melding: After this exchange between declarer and partner, all players lay their melds on the table, which are scored for each side. The return can include none, some, or all of the cards first passed. The declarer examines the cards and then passes four cards to partner. Passing: After the declarer names the trump suit, he or she receives four cards from partner.
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